AGEO3 上尾(Ageo) and HOR ホァの町(The Town of Hoa according to deepl) In addition, there's two other Town maps both also set to the same unfinished town(HOR.MPD), but have distinct names. SC1 Labeled the first 5 "SHIEF" and the last one ZOKU00.Įight potential ruin maps, or 7 if the test map is ignored(Though it's positioning also suggests it was meant for this game, there's not enough information to go one way or the other unfortunately.). ZOKU04 Chapter 4 Ruins(With all the other Elbesem maps)Įverything but 1 and 4 are in order, and the file names are all over the place now. What's even odder about these is the order all of the ruin maps are in, it's much sloppier compared to 1: A map later used in scenario 3 (Both this and the sewer map are called "盗賊マップ" or Thieves Map according to deepl) The name is 魔法遺跡, or Magical Ruins according to deepl(It's possible that the map was never made) One that uses an unfinished town as a placeholder map. There's at least three different potential battle maps mentioned in the game Oddly there's some villagers and quite a few monsters more or less completed, graphically, but never used. This is because of although there's 23 team members listed, 3 are unfinished(One is Gracia, who may or may not have been planned to be playable, but the other two are someone named パピィ Papi(Deepl)/Puppies(Google Translate), and スピリテット/Spiriel, though for all we know these are just placeholder names.) the Garosh/Jade choice, Julian for some reason takes up two character slots(The latter of which later gets filled by Gracia) and one is Donhort, who's an NPC that can level up. Scenario 2 is known for having the smallest team, at about 17 max. This would put the number of battles at 5, which is the length of an entire chapter. * The hero maps were originally 4 maps long, like Scenario 1, and everything had to be simplified for time. Scenario 1 had unique, individually crafted maps, while these are much simpler and must have been easier to put together. Possible, as the maps were mostly generic, but that assumes this was the plan from the start. * The Hero Test was originally supposed to be 9 rooms long. Least likely, demo maps are typically marked as such in the file names, and none of the maps were. * Scenario 2 was intended to have a demo, but was never made. There's three potential outcomes that explain the extra space: To start, Scenario 2 clocks in at a whopping 39 Battles, labeled 201-239:Ģ Placeholders set to the last room of the hero test. This stuff is very much a reach, i'm mostly just putting this out there in case anything else of sc2 ever gets found, and to get some extra perspective.
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